Updates, updates, updates

The new Unity version sucked ass, so I cancelled the order and spend the time reprogramming most of the background code. I removed Firebase to make the whole game faster and more reliable, everything is saved on local data and exported files now.

Completed the first map with story, battles (which can now be Boss Battles and 1-3 rows battles…) to bosses have been implemented: a mage that summons skeletons and a giant lake monster attacking the party with tentacles. Also the characters now switch image when it is their turn.

Oh yeah, updated the map as well to have an old school mappy look. Is in contrast with the current UI, but I will work on the UI at a later stage!!

See you later!

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